Showing posts with label writings. Show all posts
Showing posts with label writings. Show all posts

Tuesday, March 24, 2015

Four Years of 148Apps

Today was my last day writing about iOS games for 148Apps.com. I wrote a big, sappy essay about the four years I spent there. Enjoy! And stay tuned for BIG EXCITING NEWS regarding my future career in nerdy journalism VERY SOON!

Tuesday, February 17, 2015

Tabletop Deathmatch



The fine folks at Cards Against Humanity hired me to interview the finalists of their board game reality show Tabletop Deathmatch. You can check out the first story here! Look for new articles twice a week for the next two months or so.

http://www.cardsagainsthumanity.com/deathmatch/episodes/1/


Friday, February 13, 2015

The Lego Movie's secret gaming roots

When The Lego Movie came out last year I was curious if the creators had been influenced by the similarly wacky storytelling of the Lego video games. So I did some investigating. What did I find? Read this feature on Geek.com, a site I've been recently writing for, to find out!

http://www.geek.com/games/the-lego-movies-secret-gaming-roots-1615688/

Sunday, December 28, 2014

Stuff I Wrote in 2014

The end of 2013 was a turning point for me as far as my writing goes. I couldn’t be more grateful for the great response to my Kotaku feature story on the Chicago indie gaming scene, and my fantastic internship at PC Mag made my actual journalism school graduation six months later feel like just a formality. In 2014 I tried to keep that freelance momentum going and ended up writing a bunch of stories for a ton of awesome publications that, a few years ago, I never imagined I’d break into so soon. I think I did some of my best work in 2014, and it just so happened to fit in a nice, chronological, top ten list.

Wednesday, October 29, 2014

The "Good" Gamer's Dilemma



My first, and hopefully last, article on GamerGate, specifically the untenable position of its moderates. There's a lot to it.

Check it out!

Friday, October 10, 2014

Milestones



I wrote a feature called "Milestones" about pivotal moments in game developers' careers. Download this week's issue of Unwinnable and check it out!

Monday, August 11, 2014

The Rise of Facebook Games and Teaching the Game Developers of Tomorrow

In 2011 I wrote a pair of features I'm very proud of for Yahoo's contributor program. Unfortunately, the program has now been shut down leaving these stories without a home. So I fixed that. Here they are!

The Rise of Facebook Games and Teaching the Game Developers of Tomorrow

Saturday, July 19, 2014

Video Games' Afrofuturism Frontier



My first feature for Media Diversified examines what video games could stand to learn from the Afrofuturism artistic aesthetic. Check it out!

http://mediadiversified.org/2014/07/19/video-games-afrofuturism-frontier/

Friday, June 13, 2014

Friday, April 11, 2014

Stubborn Gorilla: The Wonderfully Weird Ballad of Donkey Kong

     Did you think I had forgotten about this blog? Hot, original content coming  at you! Check out this thing I wrote about the strange history of my favorite Nintendo franchise: Donkey Kong.

     And if you aren't already, please follow me on Twitter @JordanWMinor. It's my main e-hangout space these days.


Considering the game named after him is what first put Nintendo on the map, Donkey Kong should be a pretty big deal. And yet, over 30 years after his arcade debut, he remains a B-level franchise at best. He's certainly no Legend of Zelda, and although he continues to appear in various Mario spinoffs, Super Mario 3D World got the big holiday release spot while Donkey Kong Country: Tropical Freeze was pushed to last February. However, existing in this strange space between "important enough to keep around" and "not important enough to hang our hopes onto" has made Donkey Kong's history one of the most enjoyably bizarre among Nintendo's more prominent mascots.

Monday, February 24, 2014

Coding Clementines: Black Girls Make Games, Too

Here's my new, big video game feature story! This time for The Escapist. Just in time for Black History Month, I wrote about what it was like teaching game design to minority children at The Generation Station summer camp last year as well as the world of educational games in general.

Enjoy!




Tuesday, December 10, 2013

I Have No Console, and I Must Buy One

Twine is a free, super easy to use program that lets users create little "choose your own adventure" type stories. Most people seem to use it for making weird little art games, but I thought it might have potential to make more engaging and accessible long form articles. So as a test, I taught myself the program by making this "interactive opinion article" about my thoughts on the current video game console war.

Play "I Have No Console, and I Must Buy One"


Wednesday, October 9, 2013

PC Mag...again

Hey! I have an author bio on PC Mag now. Everything I write for them will be archived right here.

http://www.pcmag.com/author-bio/jordan-minor

Tuesday, September 24, 2013

PC Mag

That's where I'm working for a while. Look out for my articles!

PCMag.com


Wednesday, September 18, 2013

Chicago's Gaming Renaissance

This in-depth feature story on Chicago's gaming scene is the big thing I've been working on for a while so I'm happy to share it with you all on Kotaku.



However, next week I'll be sharing another big career announcement.