The Rise of Facebook Games and Teaching the Game Developers of Tomorrow
The Rise of Facebook Games
How Farmville is Changing the Industry
Turns out there are millions to be made selling virtual
crops.
In this poor economy, services typically seen as
unnecessary, like entertainment, take a bigger hit. But while other sectors of
the industry, like movies and music, have seen declining sales recent years,
one continues to grow: the video game industry. That field is not immune from
the recession either, but one aspect of it in particular has begun bringing in
larger amounts of revenue into the changing market. Social and casual games,
such as Facebook games, are having more and more of an impact on the entire
medium.
According to the NPD group, an organization that tracks
sales data numerous industries like movies, music and video games, the most
profitable games of 2010 were "Call of Duty: Black Ops",
"Cityville" and "Farmville". While the winner, Call of
Duty, a mature rated, high-definition shooter, is what one would typically
think a successful game would be, it also cost millions of dollars to produce
and $60 to buy. Whereas Facebook games like "Cityville" and
"Farmville" cost a fraction of that to develop and are free to play,
gaining their revenue through ads and optional in-game transactions. Yet,
combined they easily overtook "Call of Duty" in terms of revenue.
Clearly these new types of games are doing something right.
"Facebook and a lot of the games we see on handheld
devices are way more accessible to more kinds of people, women and older
people, that didn't use to play games," said Caryl Shaw, an executive
producer at ngmoco, Inc., a game developer that deals primarily with more
casual games. "The platforms are there now that didn't exist 10 years
ago." Although games like "Call of Duty" continue to succeed,
they also require the user to own an expensive console. Meanwhile, all one
needs to play a Facebook game is a computer and Facebook, vastly increasing the
potential audience.
Not only is the increase in Facebook gaming bringing in more
game players, it is also bringing in more game creators. "There are a lot
of more developers bringing content to these platforms because they are cheaper
and easier to produce," said Jeff McCord, who was been making games since
the 1980's and whose recent projects are showing up on platforms like the
iPhone. "It takes a much smaller team or even an individual to do it. It
opens up many more possibilities for these small artistic expressions and
creativity in gaming."
However, while these game developers say that the increase
in popularity of Facebook gaming is a positive trend, some players comfortable
with more traditional games are not as excited. "I would say Facebook
games are absolute trash and it is sad such low quality gameplay experiences
are raking in so much cash," said Dave Lazaar, 19, a resident of Woolwich,
N.J. and an engineering student at Rutgers University. Lazaar was one of many
self-described "hardcore gamers" at a pre-order event at a Chicago
GameStop, a popular video game retailer. "I can only hope they introduce
some casual players to real games."
This more pessimistic attitude towards Facebook gaming was
the norm at the event. "To put it simply, they are entertainment
traps," said Shelby Kurz, a 19-year-old from Swedesboro, N.J. studying
Psychology and Philosophy at Rutgers University. "They give the player the
illusion of controlling how they play the game. You can choose to grow a plant
in 15 minutes of three days and the game doesn't even have to be good because
either way, the player will come back."
There have even been examples of casual players getting into
Facebook games only to regret the experience. "I think they are a huge
waste of time and a big distraction," said Morgan Monahan, 18, an RTVF
student at Northwestern University from Erie, Pa. "I used to play Café
World which required checking Facebook at least every two days. I would be in
class and be worrying about whether I was going to be home in time to serve my
food." Monahan was not the only member of her family to succumb to the
addiction. "My parents played too and were just as if not more addicted
than I was. My mom would often call me from work and make me serve her food.
One day my whole family decided to stop cold turkey. I felt like a weight had
been lifted off my shoulders."
Currently some may see Facebook games as low-quality time
wasters but the burgeoning genre still has potential in the eyes of others.
"Right now games like Farmville seem really inconsequential but I think that
can change," said Sam Barker, 20, from Kendallville, Ind. who is studying
English at Northwestern University. Barker is also a more traditional gamer but
thinks that in time these new games can live to the standards of their
predecessors. "Perhaps they could give the games more of a point. One of
my favorite things about video games is their ability to be viewed as an art
form."
The increase in Facebook gaming may continue to threaten the
time of undisciplined students and working adults but fortunately for gamers
more resistant to this shift, the expanding market does not necessarily mean
they will be excluded. The rise in Facebook gaming does not have to cause the
fall of traditional gaming. Shaw demonstrated this more hopeful attitude.
"Call of Duty didn't go away because Farmville was created. There are
always going to be games for all types of gamers."
Teaching the Game Developers of Tomorrow
A Look at the Increase of Video Game Design Schools
At DePaul University's College of Computing and Digital
Media in downtown Chicago, students can relax in the lounge and play some of
the biggest, newest video games on huge, high-definition televisions. However,
the real fun in this school is happening in the upstairs labs. Here, students
are laughing and working furiously on computers not playing games, but making
them.
Such a sight shows just how far video games have come since
the days of Pac-Man and Pong in 1980s bars and arcades. What were once kilobyte-sized
files with blocky graphics have become massive productions on par with the
latest blockbuster movies in terms of budgets. In the past all one needed to
make most games was a basement and a friend who could program. Today though,
it's a little less simple to get into one of the most expanding and profitable
sectors of the entertainment industry. Like with any other serious career, one
needs a serious education.
A Growing Trend
According to the Entertainment Software Association, one of
the governing bodies of the video game industry, the number of schools offering
video game design programs has been steadily increasing. This past academic
year, that number reached 300 in the United States, a 20 percent increase from
the year before. Currently, there are only eight states in the union without
one of these schools.
"Our game design programs officially launched in 2008
and since their inception, interest has grown very rapidly," said Angela
Kugler, admissions director at the DigiPen Institute of Technology in Redmond,
Wash. DigiPen was recently named the third best undergraduate school for video
game design by the Princeton Review. "Our enrollment grew last year about
10 percent over the previous year. I think our enrollment growth is also a product
of a lot of new initiatives and not just because we started offering the game
design programs."
There are more careers in the game industry besides
designing that these schools can prepare one for however. Ross Derham, a
19-year-old from Swedesboro, N.J. studying game design at Champlain College in
Burlington, Vt., hopes to get a job writing scripts for games.
Champlain is number eight on the Princeton Review list, and
one of its more appealing aspects is the flexibility it offers students like
Derham. "They have specifics in the game majors (game design, game art,
game programming) whereas in the other schools it is all lumped under one big
major. I wanted to specify what I would want to do in the major because I would
rather be amazing at one aspect than mediocre at all three."
Is It Really Necessary?
While the video game industry itself is a relatively recent
development, having only been around for about 30 years, schools for game
design are even newer. The oldest courses started about a decade ago.
Therefore, those who have been in the industry for some time now are unsure of
how effective they are.
"If you want to break into the industry, get a
university education, but it doesn't matter if you go to a 'Game Design
Course.' In fact, I'd probably recommend you don't," said Simon Phipps a
veteran, self-taught game programmer and designer. After getting his computer
studies degree from Nottingham Trent University in Nottingham, England, Phipps
has gone on to work for major companies like EA and Eurocom.
Instead, Phipps suggests that aspiring designers get degrees
in fields related to game design but not exclusively tied to it. "I'd
recommend that anyone go and learn coding, web or art and animations skills so
they've got transferable skills to another field if you can't get into
games," he said. "At the end of the day, the vast majority of people
working in the industry are coders and artists. Get a good grounding on that,
get a job with a games company and then work your way into becoming a designer."
Breaking In
When hiring though, studios look for more than just
education. Again, like in most other careers, the experience of prospective
designers is very important. "Have a strong website that showcases what
you are capable of," said Sarah Beck, a representative from WB Games.
"Make sure you research trends in the industry and are applying at studios
that are making games that are similar to your portfolio. Internships and
software knowledge are also very useful."
However, proper education is still crucial. "You should
have a bachelor's degree of some kind related to the field," said Beck.
"Types of degrees can be in many areas since it takes many different
skills to design and develop a video game."
These days though, with the game industry becoming
increasingly niche and fragmented, student designers do not always need to be
hired by big studios to get noticed. More and more student-developed games are
getting attention, mostly due to the advent of free, online game sharing and
the independent games scene.
After getting a lot of positive press from game publications
and festivals, "Octodad," developed by students at DePaul University,
has become a viral hit online. Ronimo Games was formed by Norwegian game design
students who had sold the rights to their student game "De Blob" to
major publisher THQ. The game's subsequent remake was a hit and Ronimo used the
funds to develop another critically-acclaimed game "Swords and Soldiers."
The First Generation
The newness of game design programs also means they have an
exciting, potential future in term of their applications. "Look to the
work being done in serious games/edutainment to see the approaches being
taken," said James Portnow, CEO of Rainmaker Games and a freelance game
design columnist. Portnow thinks it's important to foster the development of
better designers in order to make better games because they have so much
potential as a medium.
"Games can help educate, help us overcome national and
international barriers, see past stereotypes," said Portnow. "They
can let us explore ideas and challenge our suppositions."
We are in a time where the children who grew up playing
video games are going to be the ones making them. Going to school for coding or
programming is one thing, but the concept of going to school specifically for
game design is one whose benefits are still unknown. However, these aspiring
designers are eager to uncover this mysterious, uncharted territory.
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