Sunday, December 28, 2014

Stuff I Wrote in 2014

The end of 2013 was a turning point for me as far as my writing goes. I couldn’t be more grateful for the great response to my Kotaku feature story on the Chicago indie gaming scene, and my fantastic internship at PC Mag made my actual journalism school graduation six months later feel like just a formality. In 2014 I tried to keep that freelance momentum going and ended up writing a bunch of stories for a ton of awesome publications that, a few years ago, I never imagined I’d break into so soon. I think I did some of my best work in 2014, and it just so happened to fit in a nice, chronological, top ten list.

Best O' 2014

Obligatory Blog. Obligatory Awards.



Top 5 Games of 2014


5. Mario Kart 8

It’s the most beautiful Wii U game, it’s the best playing Mario Kart to date, the DLC is fantastic, and it dominated my free time towards the end of my college career. Too bad they ruined battle mode.

4. Transistor

I didn’t love Bastion as much as everyone else did. It was pretty and sounded nice but the style was incoherent and the fighting was dull. Transistor took everything good about that game and fixed all the flaws with a brilliant, creative combat system and haunting, ruined, yet still classy cyber world.

3. Bayonetta 2

Above all else, I am a fan of ridiculousness, and there was no other game this year that featured more, better ridiculousness than the continuing adventures of gaming’s favorite sexy librarian dominatrix bullet hair witch in Bayonetta 2.

2. Threes!

You can read my thoughts on why this is the best mobile game of the year over on 148Apps.

1. Super Smash Bros. for Wii U

Still hate the name, but Super Smash Bros. for Wii U is the best entry in my favorite series so how could it not top my list, even if its 3DS counterpart doesn’t feel entirely necessary.



More after the break.

Wednesday, October 29, 2014

The "Good" Gamer's Dilemma



My first, and hopefully last, article on GamerGate, specifically the untenable position of its moderates. There's a lot to it.

Check it out!

Friday, October 10, 2014

Milestones



I wrote a feature called "Milestones" about pivotal moments in game developers' careers. Download this week's issue of Unwinnable and check it out!

Monday, August 11, 2014

The Rise of Facebook Games and Teaching the Game Developers of Tomorrow

In 2011 I wrote a pair of features I'm very proud of for Yahoo's contributor program. Unfortunately, the program has now been shut down leaving these stories without a home. So I fixed that. Here they are!

The Rise of Facebook Games and Teaching the Game Developers of Tomorrow